Thousand year door pit of 100 trials7/6/2023 Also for the whole run in general (Although this would help in the pit) I'd use the danger strategy after you can access the gambling hall. My biggest concern for a Paper Mario TTYD 100% (Which is one reason I chose the original) is the Pit of 100 trials, that segment will need to be heavily luck abused, for example you need to hit every 10th floor, unless you think you can luck manipulate the badge shop (Which I think only supplies one of the nine badges you can get down there) but you want to get the mover basically in every round of 10 floors since ultimatly you want to get no fights between floors 1 and Bonetail you need two movers (5 + 2 floors) and the salesman twice, Since thats pretty unreasonable (Outside of a TAS), the luck manipulation should be more or less 1 mover (5 floors) per round of 10 floors, with the later floors two movers (5 + 2 floors) again very luck manipulated, but that requires very little fighting on your part so a faster segment overall (or are there saves down there, I forget). Those are just my thoughts maybe your plans include a route to Bonetail that doesn't require the few star points you get early in the game, and you have thought of the route there. But regardless I think rather then skipping the required fights throughout the game you should get as many levels as humanly possible without going on a training binge, also if you could get a level in the fight before Bonetail so you are fully healed without using items, that would probably help, although you may want to press your luck by scaring or using the equivalent for TTYD for the last few rounds, If i recall level 90-99 are as big a pain as humanly possible. I'm hoping your much better then me and you use a more, uhm. on the roof in rogueport east where you do a ground pound then you go on the other roof with Yoshi and you take the one behind the chimney, etc.)it will be far faster so you can get the badge like peekaboo, attack FX Y, quick change, item hog and chill out) so he have to find a way to grab 23 star pieces without quitting is main way.Ĭombo - I would suggest NOT using fright masks for this run PERIOD the issue with using fright masks here is Bonetail, the lowest level I've beaten him (Bone is a boy right?) at is 13. Yeah but a 100% run of this game need all badge so if he don't intend to collect all the star pieces, some of the badge in the sewer can be found somewhere else and usually it's more fast getting them from that place instead of going in 12 others places to find stars pieces so i think that taking all the badge near from one other like (i.e. All badges means clearing the pit and getting the strange sack, for example. I think those three conditions otherwise cover getting everything collectable in the game. Trouble centre also doesn't give anything important for a lot of the missions. Also, max level, before someone suggests it, is stupid and you should feel ashamed for thinking of it. Tattles similarly are just a minor thing that doesn't really do anything in the game. Recipes, Tattles and the like are less important and also boring for the viewer, since it's just a case of going to shops, picking up lots of items, sitting through a boring cutscene as the recipe is made, selling the recipes, getting more items, making more. All Badges, Shine Sprites and Star Shards should be 100%, surely? Unlike PM, you don't need all of the Star Shards to get every badge here, and Star Shards are recoded prominently by the game.
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